DualForge introduces dual-key mining, a two-player partnership mining protocol built for the Binance .ai Agent ID ecosystem. A rig can only be forged when two different .ai IDs each hold one key. One person, holding any number of keys, can never start a rig alone. Matching is not an automatic backend assignment: it is a public act players perform themselves in an open Lobby. Once a rig is forged, the two partners must ignite it together every 24 hours for it to produce output, and output is settled per key, by each key's own level and synergy, independent of how many rigs exist network-wide.
The rig sale window lasts exactly 10 days. Key payments are split by contract the instant they are made (no escrow; the team never touches the funds), and $DFORGE can only be mined, never pre-sold. After the sale window ends, a 14-day Ember phase lets partnerships that never dissolved keep mining the remainder. The design goal is singular: turn finding a partner, keeping your word, and showing up together into the gameplay itself, something that does not exist in other projects.
Binance .ai Agent ID gives every agent wallet a verified identity, an excellent foundation. But most gameplay built on top of it today shares five structural flaws:
1.1 Single-player islands. The dominant loop is "mint, stake, claim", played alone against a contract. Players have no relationship with each other, so there is no retention and no organic spread: buyers never bring anyone in, newcomers see nobody else playing, and heat lasts only as long as the team keeps buying traffic.
1.2 Launchpad templates cap innovation. Most new tokens ship from launchpad templates where the team can only change the name, the tax and the supply. A publicly sold bonding curve contradicts any "the token should be earned by playing" narrative, and template contracts cannot hold richer mechanics (partnerships, per-key settlement, locked mining pools), so innovation is capped at birth.
1.3 Sybil farming makes "free" worthless. Wherever a step is free, scripts mass-register and eat the allocation: when the cost beyond identity is zero, real players always lose to machines. Free quotas and airdrops end up with thousands of zombie accounts, and actual humans get nothing.
1.4 Output is mutualized, latecomers fund early birds. In fixed-pool emission models, headcount directly decides everyone's yield: thin fields inflate output, crowded fields dilute it, and nobody can tell who is working for whom. Pricing is usually decoupled from remaining value, so late entrants pay full price for a fraction of the output, structurally farmed, with no protection written anywhere.
1.5 Trust by announcement. When funds first land in a team's wallet and distribution is executed by hand, players can only choose to believe. Whether rules change or money moves depends on the team's mood, and "trust me" is the most expensive cost in crypto.
DualForge answers each of the five with structure, not slogans, see Section 2.
2.1 Two-player forging is a protocol-level hard constraint (answers 1.1). Not a soft "team up for a bonus", but an impossibility of solo play: a rig's two keys must be held by two different .ai IDs. Finding a partner is therefore step one of the game itself. The Lobby's public waiting counts, live forge feed and "what is scarce right now" board are content and distribution at once, everyone looking for a partner is recruiting for the project.
2.2 Identity is your attribute (extends 2.1). Every .ai ID's element (Metal/Wood/Water/Fire/Earth) is computed from its name hash: fixed by the name itself, checkable before minting, under one formula for everyone (see 3.1); keys carry no kinds: any two unpaired keys can form a rig. "Who you are" becomes "who you should find", identity becomes a playable strategy variable for the first time.
2.3 Mixed rigs, settled per key (answers half of 1.4). Forged keys and trial keys may share one rig, but each key settles by its own type: forged keys earn the full fixed-quota output; trial keys earn from a fixed trial sub-pool. Veterans can bring newcomers in without underwriting their yield or being diluted by them.
2.4 A daily pool, split by weight (answers 1.4). Each day has one fixed pool (sale-period pool remainder ÷ days left), split among the keys running that day by their own weight: your share depends only on your level, synergy and attendance. More keys running means a thinner slice each; fewer means a thicker one, the total is always exact and never over-issued. Early players are not funded by late ones: the pool never grows with headcount, it is only ever divided by weight (formula in 4.1), and every round's split is published on the website.
2.5 Split at purchase, no escrow (answers 1.5). Key money never passes through anyone's wallet: at the moment of payment, the Splitter contract divides it by hard-coded ratios: Liquidity (35%) and Buyback-and-Burn (35%) go straight back, deepening the pool and shrinking the supply; Ecosystem / Operations / Creator Vault take 10% each. The team cannot change it and cannot touch it. Withdrawals before a rig forms, and cancellation of this sale, refund only the not-yet-used liquidity portion (a differential refund), stated upfront. Every flow is published on the website's Ledger page, we open the books before anyone asks us to.
2.6 Daily co-ignition: partnerships must be maintained (answers 1.1). Forging is not the end but the beginning: every 24 hours both partners must sign in to ignite the rig before it produces; the tighter and faster the coordination, the higher the pair's Chemistry, and the end-of-sale settlement, partnership airdrop and commemorative NFT reward exactly that joint attendance. A partnership becomes a 10-day joint performance, not a one-off trade.
2.7 The Ember phase: closing is not the end (new mechanic). The leftover emission from the sale window, scaled by actual sales, is reserved into a 14-day Ember phase where only partnerships that never dissolved keep mining it via daily co-ignition; the weaker the sales, the more is burned at the end (see 4.4). Loyalty echoes after settlement; speculators don't touch this remainder.
2.8 Four-layer anti-sybil wall (answers 1.3). Verified ID (independent caps per ID: one trial key for life) + a 0.00011 BNB trial mint fee (mass-farming burns real money first) + one soulbound trial key per ID for life + a self-diluting trial sub-pool (the more rigs, the less each earns, farming at scale loses money on gas). The free-farming math does not work here.
2.9 Agent-native. Every action is designed for .ai Agent IDs / Agentic Wallets: the website offers short copy-paste prompts, and a player's Agent executes buying and pairing in two steps under the official SKILL; ignition can be pre-authorized for automatic follow-up (whitelisted actions only, revocable any time). Humans find partners and make decisions; Agents do the repetitive work.
Why it plays well: a low door in (trial from 0.00011 BNB, try first, decide later); a fast clock (one 10-day sale window with a clear end, no lifetime attention hostage); something to do every day (ignite, watch Lobby supply and demand, level your key); visible growth (level, synergy and Chemistry are three separate progression lines); and partner-hunting is itself social currency (looking-for-partner posts, the live forge feed, the partnership leaderboard).
Before buying anything, check your element: this decides your strategy for the whole sale window.
What you can check is your element. Every .ai ID carries exactly one element (Metal / Wood / Water / Fire / Earth), computed from its name hash: fixed by the name, checkable before you mint. The website's Synergy Check works two ways: enter only your own .ai name and hit Check, and it shows your element plus your best-partner profile; add a candidate partner's ID and it grades the two of you directly.
Keys have no kinds; there is no second attribute to check. Open a forge or join one, and you hold a key; any two unpaired keys can form a rig. When you look for a partner, the only question is whether their element matches yours.
Your element sets the synergy tier (the multiplier applies to both keys):
| You / Partner | Metal | Wood | Water | Fire | Earth |
|---|---|---|---|---|---|
| Metal | Same ×2.00 | Clash ×1.00 | Gen ×1.50 | Clash ×1.00 | Gen ×1.50 |
| Wood | Clash ×1.00 | Same ×2.00 | Gen ×1.50 | Gen ×1.50 | Clash ×1.00 |
| Water | Gen ×1.50 | Gen ×1.50 | Same ×2.00 | Clash ×1.00 | Clash ×1.00 |
| Fire | Clash ×1.00 | Gen ×1.50 | Clash ×1.00 | Same ×2.00 | Gen ×1.50 |
| Earth | Gen ×1.50 | Clash ×1.00 | Gen ×1.50 | Clash ×1.00 | Same ×2.00 |
Run the numbers once and it clicks: suppose today's pool is 37.62M and the keys running today hold 10,000 total weight, so one weight point pays 3,762. Two Lv1 keys: same element gives each key weight 2.00 and pays 7,524 a day; generating gives 1.50 and pays 5,643; clashing gives 1.00 and pays 3,762, the pairing tier is the share. Leveling your own key raises only your own share (Lv3, same element: weight 3.2 × 2.00 = 6.4, paying 24,077/day) and never dilutes your partner, so when choosing a partner, look at the element tier, not their level.
How to choose: check yourself, prefer same element, then generating, clashing still works, or list your own forge in the Lobby and wait. Watch the Lobby's waiting distribution and "most wanted" board while you are there: if your element is the scarce one, partners compete for you.
Partnership is not for life, and all three exits are written upfront: mutual dissolve (both confirm, no penalty); unilateral dissolve (effective immediately; the initiator’s key is damaged, its effective weight is ×0.8 for the rest of the run, stacking on repeat; the partner’s key is unharmed and free at once); absence dissolve (partner misses 2 rounds running: the partner who stayed may dissolve at once and have the absent key burned, its level and unclaimed output are void; the staying key is unharmed. If both partners are absent and nobody invokes it, nothing burns).
One trial key per ID for life (soulbound, non-transferable), mint fee 0.00011 BNB (an anti-sybil fee, non-refundable). Two trial keys forge one trial rig (cap 5,000 trial rigs); weight 0.1, earning from the fixed 5% trial sub-pool. A trial key that misses 2 rounds in a row is reclaimed automatically: the reclaimed player's trial eligibility never returns, the freed slot goes to another ID, and the partner is unpaired on the spot and enters the re-pairing board, bearing no penalty. To play for real, convert: during the sale window both sides pay the flat price (0.0100 BNB each) and the rig becomes a paid Lv1 rig; mixed rigs convert the same way, and after conversion the trial key becomes a forged key, counting toward the forged-key cap and the pool-opening count. Conversion is one atomic transaction: if either side's payment is missing, it rolls back and only gas is spent. Trial pairs do not take part in the partnership airdrop or the Chemistry prize (leaderboard honours and Golden Partner eligibility still apply).
4.1 Pro-rata pool. The emission pool holds 440M $DFORGE: 95% forged quota, 5% trial sub-pool (22M). The forged quota is a hard cap (~418M): 10% is reserved for the Ember phase and the other 90% forms the sale-period pool, split pro-rata throughout the sale window, each round (24h) pays out the sale-period pool's remainder divided by the rounds left (including it), split by effective weight among the forged keys that dual-signed that round (pro-rated by actual running time). The final round pays out the sale-period pool's remainder; the reserve and anything unissued roll into the Ember minable pool (see 4.4). Every round's pool and split are published on the website.
4.2 Effective weight. Weight = level multiplier × synergy + team bonus. Levels Lv1–Lv5: 1.0 / 1.8 / 3.2 / 5.5 / 9.0. Synergy: same element 2.00 / generating 1.50 / clashing 1.00. Team bonus: genuine-new-player invite +0.20 / all else +0 (added on the base weight only, never scaled by level or synergy). A rig's output splits by the two keys' weights, equal levels, equal halves.
4.3 Trial sub-pool. A fixed 22M split per key by weight: a trial key's effective weight is 0.1 × synergy × team factor, 1.20 when the rig was formed through a genuine-new-player invite, 1.00 otherwise (trial keys cannot level up and carry no level multiplier), and the sub-pool is divided across the network's total trial-key weight; a trial key inside a mixed rig counts exactly the same way. The more trial keys, the less each earns. This self-dilution is part of the anti-sybil design; the trial sub-pool is a fixed pool split by weight, on the same principle as the forged side.
4.4 Ember phase (Days 11–24, 14 days). Minable pool = actual forged-quota remainder × (forged keys formed at close ÷ 10,000), frozen at close; the difference, and anything unmined at the end, is burned publicly on Day 24. Each day's share = remaining minable pool ÷ remaining days, split by the D10-frozen weights, each multiplied by days active ÷ 10, of eligible forged keys (the paid half of never-dissolved pairs; trial keys do not participate) whose pair co-ignited that day. If a partner misses two Ember days in a row, from the third day the present partner's key counts on its own weight until the absent partner signs again; no dissolution happens in the Ember phase. Ember output unlocks linearly over 100 days from the day it is produced; unlocked portions can be claimed and used in full.
4.5 Claimed and unclaimed. Output already produced but unclaimed is the miner's earned property, claimable forever, never confiscated. Burns apply only to undistributed remainder.
Arriving late should not mean being farmed. Four layers make late entry a fair trade instead of an exit-liquidity role:
5.1 One fixed price. A rig costs 0.02 BNB, 0.0100 BNB per key, on every day of the sale window. No batches, no premiums, no formula: the price on Day 0 is the price on Day 9. What changes with time is only how many mining days remain, and the sale countdown shows that to everyone. Because the price never moves, an opener waiting in the Lobby can never overpay or be repriced, waiting costs time, never money.
5.2 Two-way fairness of the pool. Because the pool is fixed (4.1), early players' yield never comes out of late entrants' pockets, and late entry never inflates the total, the same pool is simply cut into more weighted slices. The early player's only edge is written in the open: more mining days.
5.3 Launch protection: no insta-dump, no launch harvesting. Output produced before the pool opens unlocks linearly over 7 days from opening day (new output after opening: 3 days), so opening day is not met with all the stock accumulated during the sale window. A 7-day tiered sell tax applies after opening (10% on day one, then 8% / 6% / 5% / 4% / 3% / 2% on days two to seven, then back to 1%); buys are exempt. Keys formed after opening join mining from the next round, no backdating, no queue-jumping.
5.4 A written exit. Never finding a partner means withdrawing any time; a cancelled sale settles automatically, both by differential refund (the not-yet-used liquidity portion). If this sale is cancelled, output already produced but unclaimed remains claimable forever. The worst case is published before you pay, and the system will never dump a random partner on you just to keep your money.
6.1 $DFORGE. Nominal supply 1B, with 20% burned at mint, actual supply 800M (18 decimals). There is no public sale curve: the token exists only by being mined or traded.
6.2 Allocation. Players receive 60% of supply: the Emission pool 55% (it leaves only through mining) and the Community airdrop 5%. Liquidity pairing 15% (capped; injected only alongside the liquidity share of rig fees) backs trading depth; once the pairing cap is exhausted, further liquidity-share BNB is routed to the buyback-and-burn pool instead, with the accounts published. The three team buckets, Ecosystem 10% / Operations 10% / Creator 5%, each in an independent wallet, each locked and released linearly over 3 months into that same wallet; addresses are published with contract deployment.
6.3 Rig-fee split. Payments for forged keys, trial-to-forged upgrades and BNB upgrade payments are split by the Splitter at the moment of payment: Liquidity 35% (accumulated in the Splitter reserve before opening, injected in full to create the pool at opening, then in ≥0.5 BNB batches, LP tokens burned on the spot) and Buyback-and-Burn 35% (daily split-order buybacks after opening until Day 10; any remainder cleared by a tail order within 7 days of close); Ecosystem 10% / Operations 10% / Creator Vault 10%, each held in its own separate wallet (10-day linear release). (The 0.00011 BNB trial mint fee is an anti-sybil fee and is outside this split.)
6.4 Transaction tax. 1% on DEX sells only (buys and wallet transfers are untaxed): holder dividends 50%, paid in $DFORGE, every 12 hours the collected tax tokens are injected into the dividend contract and accrue to holders pro-rata to their balance; each holder claims their accrued share at any time, with no minimum and no deadline (the liquidity pool, the contracts and the burn address take no part); the rest is burn 20% / Ecosystem 10% / Operations 10% / Creator 10%. Dividend size depends on trading volume; it is a "holding is rewarded" posture, not a yield source.
6.5 Pool opening. The pool opens immediately when formed forged keys reach 2,000; it also opens at close if they reach 1,000; below 1,000 this sale is cancelled. Opening anchor: paired tokens = BNB in pool × 4,000,000, capped at 120M, LP burned on the spot. Ordinary transfers are locked before opening (system actions excepted). Pool opening is decided by the contract, not by the team: at the 2,000-key line it executes automatically inside the forging transaction that crosses the line; the Day-10 close settlement is a permissionless function that anyone can call, and its outcome, open, or cancel with differential refunds, is determined solely by the contract's state machine. The team cannot open the pool early, delay it, or alter the conditions.
| Phase | Contents |
|---|---|
| Finalized | This whitepaper, the current SPEC ruleset, pixel visual identity |
| Development | Six contracts, emission simulations at 100 / 500 / 5,000 rigs, published |
| Testnet | External users run the full path (forge, ignite, claim, level up, dissolve, re-pair) and a public bug bounty; no mainnet until it passes |
| Mainnet | Deployment, verification and listing/icon submissions to every index (done = actually displayed on each platform) |
| Warm-up (D-3) | First official post; trial tier and Lobby open early to gather partners |
| Sale window (D0–D10) | Forged sales, co-ignition mining, pool opening, close and airdrop snapshot |
| Ember (D11–D24) | Ember co-ignition mining; tail buyback finished by D17; remainder burned publicly |
| After | Token keeps trading; the dividend tax runs permanently. |
Q: Can I play alone?
No. A rig requires two different .ai IDs holding one key each, a hard protocol constraint.
Q: Can I check my attributes before minting? What should I look for in a partner?
Your element, yes: it is fixed by your .ai ID name hash, and the website's Synergy Check shows it from your ID name; enter a candidate partner's ID too and it grades the pair (same element ×2.00, generating ×1.50). Partner hunting is purely about the element match: keys carry no kinds, and any two unpaired keys can form a rig; there is no combination that cannot pair.
Q: Is coming in a few days late a big disadvantage?
The price is one fixed price throughout the sale window, Day 0 and Day 9 pay exactly the same, there is no late discount. Coming in late only means fewer mining days left; output is a daily pool split by weight; more keys running mean a thinner slice each, but the pool itself never grows.
Q: What if I can't find a partner?
Withdraw any time under the differential refund (the not-yet-used liquidity portion). The system recommends candidates but never pairs you with a random stranger to keep your money.
Q: What if my partner is unreliable?
Two consecutive missed rounds trigger the abandonment clause: you dissolve instantly with no cooldown and have the absent key burned on the spot; its level and unclaimed output are void, your key is unharmed and tops the re-pairing board. There is no compensation payment; the burn is the remedy, written upfront.
Q: How do trial and forged tiers relate?
A trial key costs a 0.00011 BNB mint fee, weighs 0.1 × synergy × team factor and earns from the trial sub-pool, a way to try the game first. It can share a rig with a forged key (each settles its own way), and during the sales window a trial rig can convert to forged at the same flat price: each side pays 0.0100 BNB, in a single atomic transaction.
Q: Where do I buy $DFORGE?
There is no official sale. Before the pool opens it can only be mined; after opening it trades in the PancakeSwap pool.
One line: No partner. No mining. Two Binance .ai Agent IDs each bring one key, and forge one mining rig together.
Project: DualForge
Token: $DFORGE
Chain: BNB Smart Chain (BSC)
Website: https://dualforge.fun
Official account: @DualForgeBSC (https://x.com/DualForgeBSC)
Status (v1.2). Contracts are deployed and verified on BNB Smart Chain mainnet. Sales open October 30, 2026, 18:00 (UTC+8); the sale window runs 10 days, followed by the 14-day Ember phase. $DFORGE: 0x7c8E12714f7E582Ad8163a09bAb49Fd28CA673fd. ForgeCore: 0x60D9531378911b39248Dec7170AE661360d6F29c. The full contract list is published on the website.
This whitepaper describes the design, mechanics and rules of DualForge. On-chain contracts are the final authority for all parameters; this document matches the rules published on the official website. It contains no promise of returns, and no yield projections are published anywhere (see Section 7).
DualForge Team, October 29, 2026, Whitepaper v1.2. Later revisions are announced on the official website.